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Associate Pixel Artist

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Associate Pixel Artist

Mambo CN
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Company Overview

We are a dynamic startup headquartered in Ningbo, China, with a branch office in Shanghai. We specialize in innovative game development and business operations, focusing on delivering engaging interactive experiences.


Role Description


As an Associate Pixel Artist  at Mambo CN (Shanghai office), you will play a key role in crafting pixel art assets and contributing to the visual identity of our game projects. This hybrid internship offers hands-on experience in a collaborative environment, where you will work closely with designers, developers, and animators to bring creative visions to life.

Key Responsibilities

  • Design and create high-quality  pixel art  assets for characters, environments, UI elements, and animations.
  • Utilize  Sprite  workflows for 2D asset optimization and integration into game engines.
  • Implement basic  Spine  rigging and animation for 2D skeletal animations.
  • Collaborate with the art and development teams to ensure assets align with project art direction and technical requirements.
  • Assist in importing and optimizing assets in  Unity , ensuring compatibility and performance efficiency.
  • Support 3D artists with basic modeling/texturing tasks in  Maya  or  Blender  (e.g., props, simple environments).
  • Participate in creative discussions to refine artistic styles and solve visual design challenges.

Required Qualifications

  • Proficient in  pixel art creation  with a strong portfolio demonstrating style versatility and attention to detail.
  • Hands-on experience with  Sprite workflows  (e.g., sprite sheets, texture atlases) and basic  Spine 2D animation/rigging .
  • Familiarity with  Unity  for asset implementation and scene setup.
  • Foundational knowledge of  Maya  or  Blender  for basic 3D modeling tasks.
  • Understanding of game art pipelines, including optimization for performance and memory constraints.
  • Ability to work collaboratively in a fast-paced, iterative development environment.
  • Strong communication skills in English (mandatory); Chinese proficiency is a plus.
  • Pursuing or holding a degree in  Game Art, Digital Media, Fine Arts , or a related field.

Preferred Skills

  • Experience with  2D animation principles  and timeline-based tools (e.g., Aseprite, Photoshop Animation).
  • Basic knowledge of  UI/UX design  for games.
  • Interest in retro/modern pixel art hybrid styles.
  • Familiarity with version control systems (e.g., Git).

What We Offer

  • Mentorship from experienced game artists and developers.
  • Exposure to full-cycle game development processes.
  • Flexible hybrid work model (office/remote).


Contact us

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More Information

SalaryN/A (Search your salary info in SalaryCheck)
Job Function
Location
  • Hong Kong > Others
  • Kowloon > Others
  • New Territories > Others
  • Outlying Islands > Others
Work Model
  • On-site / At the workplace
Industry
Employment Term
  • Internship
Experience
  • N/A
Career Level
  • Entry level
Education
  • Degree